I am a Masters in Experience Design with research in Learning Sciences and Games where I focused on intrinsic motivation and knowledge acquisition. I am passionate about leveraging the best practices found in education, engagement and experience design to lead people in the planning and development of creative products and experiences.
I am energized by fostering confidence and courage in people. I thrive in leading edge environments with visionary aspirations supported by a continual focus on lifelong learning for everyone involved. Using my love of coaching and ideation, I ultimately desire to be a thought and servant leader to an amazing team of people in an organization that challenges my understanding and capabilities daily.
dis·ci·pline - /ˈdisəplən/ - noun - a branch of knowledge
Through years of experience, countless books, webinars, conferences and certifications, I have crafted and honed my skillset to build great products and experiences.
Championing the user
To consolidate and vet customer feedback from a variety of channels while using my product experience and judgment to discern the legitimacy of the information and extract insights.
nurturing the product
To balance internal goals with external forces by driving and disseminating the product vision through identification of KPIs and feature/bug prioritization strategies to ensure all completed work adds value.
conceptualizing the design
To turn ideas into testable increments that can be used to gather feedback and validate the feature prior to investing too many resources, in order to build consensus with all interested parties.
Formassembly, Product Manager
June 2016 - Present
I led a cross-functional team through two major software redesigns and bi-monthly product releases. I facilitated the organizational shift to Agile. I acted as the interim UX designer while serving as the hiring manager for the role.
Miniroots, product management Intern
January 2016 - April 2016
I assisted a distributed team with the initial product strategy and design of a SaaS product. Created a 60 day social media plan, product splash page and app prototype. I completed extensive market and competitive analysis.
Serve IT, Product manager
August 2011 - May 2014
I oversaw the management of over 20 non profit clients, the creation of more than 35 websites and technical products, as well as the development of over 100 interns into professional and productive team members.
GP Strategies, User Experience Design intern
May 2013 - Aug 2013
I worked on the creation a learning management system for a major financial institution. I was awarded the chance to fly onsite and work directly with the client and assist in the administration and data analysis of a pilot test.
INDIANA UNIVERSITY, BLOOMINGTON IN
M.S. HUMAN COMPUTER INTERACTION DESIGN
CERTIFICATE: LEARNING SCIENCES,
MEDIA & TECHNOLOGY
Graduated May 2014*
INDIANA UNIVERSITY, BLOOMINGTON IN
MINOR: HUMAN CENTERED COMPUTING
Graduated May 2012
GENERAL ASSEMBLY, WASHINGTON DC
PRODUCT MANAGEMENT INTENSIVE
Graduated January 2016
Professional Scrum Product Owner | PSPO
Professional Scrum Master | PSM
Certified Scrum Master | CSM
🧡 Learning is not attained by chance, it is sought for with ardor and diligence. -- Abigail Adams
Place I've Lived
COUNTRIES I HAVE VISITED
LANGUAGES I SPEAK
✓ UNIVERSAL METHODS OF DESIGN
✓ THINKING FAST & SLOW
✓ SKETCHING USER EXPERIENCES: GETTING THE DESIGN RIGHT AND THE RIGHT DESIGN
✓ TO SELL IS HUMAN
✓ STEAL LIKE AN ARTIST
✓ THE PRACTITIONER'S GUIDE TO PRODUCT MANAGEMENT
✓ GAMES, LEARNING & SOCIETY
✓ DESIGN THINKING: UNDERSTANDING HOW DESIGNERS THINK AND WORK
✓ THINKING WITH TYPE
✓ THE LEAN START UP
✓ THEORY OF FUN FOR GAME DESIGN
✓ THE ART OF THINKING CLEARLY
✓ SUDDENLY IN CHARGE
✓ RULES OF PLAY: GAME DESIGN FUNDAMENTALS
✓ BEING THE BOSS: THE 3 IMPERATIVES
✓ SKETCHING USER EXPERIENCE: THE WORKBOOK
✓ WHAT VIDEOGAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY
TRAVEL || READING || SUPERHEROES || MMOs || TACOS || HIKING || BOARD GAMES || BOURBON